I’m very blown away and thankful for the support of the Dr. Monster Indiegogo campaign! After one week, we’ve reached 20% of the goal. I’m excited to start mailing out physical rewards this week and I’m also working on a personalized Leperchaun song for @GoogleyGames, which will be out in the next week or two on my main channel.
I recently put the Cover Song perk on sale. Now for only $75 you can get access to the Dr. Monster digital album, and I’ll cover any song you want and give a shoutout on my channel. Or for $100 you can get all of that plus physical rewards like a hat and signed posters. Let me know if there’s any other perks you’d like to see!
Beyond launching the Indiegogo, this week I’ve been experimenting with trying to create a deep dream video. I’m sure by now most people have probably seen some examples of art created using deep dream and neural networks, but if you want a taste check out this crazy Fear and Loathing video:
I’ve been baffled trying to figure out how to get it to work, since it relies on a bunch of command line scripts and I’m completely illiterate when it comes to that type of thing. I can follow tutorials but I have no idea how to troubleshoot as soon as something goes wrong. I ended up having some success using the method described by musical genius Jake Kaufman (virt) in the description of this video:
I received a bit of help from Adam Chao (@thinkaliker) with some basic Ubuntu commands to get up and running, and I’ve finally been able to start processing some frames. Here’s an example from my Pewdiepie remix video ran through deep dream processing:
I’ve been chugging away processing over 2000 frames for two days straight now and I’m honestly not sure if it’s going to work or when it will be done, but I’m hoping to release a video on my channel early this week.
On the music front I’m working on new Dr. Monster songs, which is always a lot of fun. I have a short job working on a theme and some stings for a YouTube channel. I’m also scoring a pair of trailers for two upcoming games (I can’t really be more specific but I’m very excited about the project.)